@sixclear/niskin-bottles
Niskin Bottles v1.0.0

Overview

The Niskin Bottles plugin controls a motor controller which closes up to three Niskin bottles. The bottles are located along an axis controlled by the motor controller and are closed as an arm passes by a given bottle. The relative counts for each bottle position (relative to one another) are configurable, along with a moveBackNumberOfSteps which facilitates moving back towards the home position to save operators from having to manually crank the position all the way home (reestablishing the home position is required to prepare the setup for subsequent deployments).

User Interface

Below we show the user interface after the user has clicked the Close Bottle 1 button to close the first Niskin bottle:

Configuration Example

Configuration Details

ROOT object
This top level object holds all configuration information for a Serial Publisher plugin instance.
Required: true
Default: (not specified; see any element defaults within)
options object
Configuration options specific to the Serial Publisher plugin. Note that variables and expressions are generally allowed in this section.
Required: true
Default: (not specified; see any element defaults within)
options.serialPortConfiguration object
Defines the serial port configuration.
Required: true
Default: (not specified; see any element defaults within)
options.serialPortConfiguration.SimulationMode boolean
Whether to run the plugin in simulation mode. See simulationLoopDelay and simluationResponse above, as well as responseRegex.
Required: true
Default: true
options.serialPortConfiguration.Address string
The address of the serial port.
Required: true
Default: "COM3"
options.serialPortConfiguration.Timeout integer
The timeout duration in milliseconds used for write and read operations.
Required: true
Default: 2000
options.serialPortConfiguration.TerminationEnable boolean
Whether to look for termination characters in responses.
Required: true
Default: true
options.serialPortConfiguration.TerminationCharacter string
The termination character to look for (if termination is enabled).
Required: true
Default: "\n"
options.serialPortConfiguration.TrimResponseWhiteSpace boolean
Whether to trim whitespace from responses.
Required: true
Default: true
options.serialPortConfiguration.BytesToRead integer
The number of bytes to read when reading responses. Note: read operations will terminate on: 1. a termination character, 2. on timeout, 3. on receiving BytesToRead number of bytes.
Required: true
Default: 1000
options.serialPortConfiguration.ReadToFileEnable boolean
Wehther to enable reading responses directly to a specified file.
Required: true
Default: false
options.serialPortConfiguration.ReadToFilePath string
The file path to read responses into (if ReadToFileEnable is true).
Required: true
Default: ""
options.serialPortConfiguration.BaudRate integer
The baud rate to use for serial communication. The available baud rates depend on the serial interface. Common baud rates include: 300, 600, 1200, 2400, 4800, 9600, 38400, 14400, 19200, 57600, 230400, 115200, 460800. Less common though not terrifically uncommon baud rates include: 100, 28800, 56000, 128000, 153600, 256000, 921600.
Required: true
Default: 57600
options.serialPortConfiguration.DataBits enum (integer)
The number of data bits used for underlying character encoding for transmission.
Required: true
Default: 8
Enum Items: 5 | 6 | 7 | 8
options.serialPortConfiguration.StopBits enum (string)
The number of bits which indicate the end of a given character transmission.
Required: true
Default: "1.0"
Enum Items: "1.0" | "1.5" | "2.0"
options.serialPortConfiguration.Parity enum (string)
The parity or error checking convention to use.
Required: true
Default: "None"
Enum Items: "None" | "Odd" | "Even" | "Mark" | "Space"
options.serialPortConfiguration.FlowControl string
The flow control convention to use.
Required: true
Default: "None"
options.relayManagerInstanceName string
The instance name of the Relay Manager which has the assignedRelay defined here. If this is set to an empty string, the message to update the relay state will not be sent.
Required: true
Default: "Relay Manager"
options.assignedRelay string
This specifies the relay to turn on / off when issuing shaft move commands in relation to closing bottles and returning to the home position. The relay should be specified in the form: RELAY_SECTION.RELAY_NAME and should correspond to a relay defined in the Relay Manager specified by the relayManagerInstanceName here. If this is set to an empty string, the message to update the relay state will not be sent.
Required: true
Default: "Niskin Messenger.Messenger Motor"
options.delayAfterSendingUpdateRelayMessage integer
The delay in milliseconds to wait after setting the relay to ensure the message was received by the Relay Manager and to allow the relay to actually change.
Required: true
Default: 1000
options.shutdownCheckPeriod integer
The period in milliseconds at which to check for shutdown.
Required: true
Default: 500
options.uiShaftMoveUpdatePeriod integer
The period in milliseconds at which the user interface representation of the shaft is updated while simulating the actual shaft movement. You will only ever need to update this if UI updates are impacting performance.
Required: true
Default: 20
options.motorFrequency integer
The frequency of the motor in steps per second.
Required: true
Default: 3000
options.relativeStepsToBottle1 integer
The number of steps to traverse in order to close bottle 1, relative to the home / starting position.
Required: true
Default: 23000
options.relativeStepsToBottle2 integer
The number of steps to traverse in order to close bottle 2, relative to bottle 1.
Required: true
Default: 23000
options.relativeStepsToBottle3 integer
The number of steps to traverse in order to close bottle 3, relative to bottle 2.
Required: true
Default: 6000
options.moveBackNumberOfSteps integer
The number of steps to move towards the Home position each time the Move Backwards button is clicked.
Required: true
Default: 2000
options.logger object
Defines the logging (data and errors) for this plugin. Note that a LOG variable space is provided here, as well as the VAR variable space. Available variables are: @LOG{LOGGERNAME}, @LOG{TIMESTAMP}, @LOG{LOGMESSAGE}, @LOG{ERRORMESSAGE}, and @VAR{instanceName} are available variables. note: @LOG{LOGGERNAME} is equal to the @VAR{instanceName} here.
Required: false
Default: (not specified; see any element defaults within)
options.logger.Enable boolean
Whether to enable the logger.
Required: true
Default: true
options.logger.LogFolder string
The folder in which to write log files.
Required: true
Default: "\\JADE_LOGS\\@VAR{instanceName}"
options.logger.FileNameFormat string
The filename to use when creating log files. Note: if the filesize limit is reached new files will be created with enumerated suffixes such as: MyLogFile-1.txt, MyLogFile-2.txt, etc.
Required: true
Default: "@VAR{instanceName}-@LOG{TIMESTAMP}.csv"
options.logger.ErrorsOnly boolean
Whether to log only errors.
Required: true
Default: false
options.logger.DiskThrashPeriod integer
The period in milliseconds with which to flush the file buffer to ensure it's committed to the hard drive. Note: This is a performance consideration to prevent writing to disk too frequently.
Required: true
Default: 1000
options.logger.FileSizeLimit integer
The file size at which to create new files.
Required: true
Default: 1000000
options.logger.StartLogFormat string
The initial string to put into the log file when opened for the first time.
Required: true
Default: "Timestamp,Move State,Move Destination"
options.logger.EndLogFormat string
The final string to put in the log file when closed.
Required: true
Default: ""
options.logger.LogEntryFormat string
The format to use when writing log entries when errors are not present.
Required: true
Default: "@LOG{LOGMESSAGE}"
options.logger.ErrorLogEntryFormat string
The message format used to construct error log entries.
Required: true
Default: "@LOG{ERRORMESSAGE}"
options.logger.TimestampFormat string
The format used by the @LOG{TIMESTAMP} variable.
Required: true
Default: "%Y-%m-%d %H-%M-%S%3u"
panel object
Required: true
Default: (not specified; see any element defaults within)
panel.open boolean
Whether to open the front panel immediately when run.
Required: true
Default: true
panel.state enum (string)
The state in which the window will open.
Required: true
Default: "Standard"
Enum Items: "Standard" | "Hidden" | "Closed" | "Minimized" | "Maximized"
panel.transparency integer
The transparency of the window. 0 = opaque, 100 = invisible.
Required: true
Default: 0
panel.title string
The title of the plugin window when it runs. Note that the variable 'instanceName' is provided here in a VAR variable container.
Required: true
Default: "@VAR{instanceName}"
panel.titleBarVisible boolean
Whether the window title bar is visible.
Required: true
Default: true
panel.showMenuBar boolean
Whether the menu bar is visible.
Required: true
Default: false
panel.showToolBar boolean
Whether the toolbar is visible.
Required: true
Default: false
panel.makeActive boolean
Whether the window becomes active when opened.
Required: true
Default: false
panel.bringToFront boolean
Whether the window is brought to the front / top of other windows when opened.
Required: true
Default: false
panel.minimizable boolean
Whether the window is minimizable.
Required: true
Default: true
panel.resizable boolean
Whether the window is resizable.
Required: true
Default: true
panel.closeable boolean
Whether the window is closeable.
Required: true
Default: true
panel.closeWhenDone boolean
Whether to close the window when complete.
Required: true
Default: true
panel.center boolean
Whether to center the window when opened. Note: this property overrides the 'position' property.
Required: true
Default: false
panel.position object
The position of the window when opened the first time.
Required: true
Default: (not specified; see any element defaults within)
panel.position.top integer
The vertical position of the window in pixels from the top edge of the viewport. Note: this property is overriden by the 'center' property.
Required: true
Default: 100
panel.position.left integer
The horizontal position of the window in pixels from the left edge of the viewport. Note: this property is overriden by the 'center' property.
Required: true
Default: 100
panel.size object
The size of the window when opened the first time.
Required: false
Default: (not specified; see any element defaults within)
panel.size.width integer
The width of the window in pixels. -1 means use the default width for the panel. Note that depending on panel features exposed, there may be a limit to how small a panel can become.
Required: true
Default: -1
panel.size.height integer
The height of the window in pixels. -1 means use the default height for the panel. Note that depending on panel features exposed, there may be a limit to how small a panel can become.
Required: true
Default: -1
channel object
The communication channel definition used by this plugin. Note: this section rarely needs modifications. In many cases, the underlying plugin implementation depends on at least some of these settings having the values below. Consult with a JADE expert before making changes to this section if you are unfamiliar with the implications of changes to this section.
Required: true
Default: (not specified; see any element defaults within)
channel.SendBreakTimeout integer
The timeout duration in milliseconds to wait for sending messages.
Required: true
Default: 1000
channel.WaitOnBreakTimeout integer
The timeout duration in milliseconds to wait for receiving messages. Note: -1 means wait indefinitely or until shutdown is signalled.
Required: true
Default: -1
channel.WaitOnShutdownTimeout integer
The timeout duration in milliseconds to wait for shutdown acknowledgment.
Required: true
Default: 2000
channel.ThrowTimeoutErrors boolean
Whether to throw timeout errors vs simply returning a boolean indicating whether a timeout occurred.
Required: true
Default: false
channel.ThrowShutdownUnacknowledgedErrors boolean
Whether to throw 'shutdown unacknowledged' errors.
Required: true
Default: true
channel.QueueSize integer
The size of the underlying communication queue in bytes. Note: -1 means unbounded (i.e. grow as needed with available memory).
Required: true
Default: -1
channel.SendBreakEnqueueType enum (string)
The enqueue strategy employed on the underlying queue for standard messages.
Required: true
Default: "Enqueue"
Enum Items: "Enqueue" | "EnqueueAtFront" | "LossyEnqueue" | "LossyEnqueueAtFront"
channel.SendErrorEnqueueType enum (string)
The enqueue strategy employed on the underlying queue for error messages.
Required: true
Default: "Enqueue"
Enum Items: "Enqueue" | "EnqueueAtFront" | "LossyEnqueue" | "LossyEnqueueAtFront"
channel.SendShutdownEnqueueType enum (string)
The enqueue strategy employed on the underlying queue for the shutdown message.
Required: true
Default: "LossyEnqueueAtFront"
Enum Items: "Enqueue" | "EnqueueAtFront" | "LossyEnqueue" | "LossyEnqueueAtFront"
channel.FlushQueueBeforeWaitingOnBreak boolean
Whether to flush the queue upon waiting for new messages (i.e. whether to clear the queue and wait for the next 'new' message; this has the effect of removing old messages and waiting for the next message.
Required: true
Default: false
channel.FlushQueueAfterBreaking boolean
Whether to flush the queue after receiving a new message (i.e. whether to handle the next message coming in the queue and then flush; this has the effect of handling the oldest message (if it exsits) or the next message before flushing the queue.
Required: true
Default: false